Tile Rendering Option now available for Maya to Backburner!

Easy options to split your super, mega, huge images into sections that can be handled by available resources.

Random Render: Fruit Bowls

Trying out some texture painting do's and don'ts in Mudbox.

Interior Lighting

Lighting a small interior with Mental Ray for Maya's physical sky and taking advantage of camera tools.

Oct 19, 2009

Do Your Poly Models have CG-itis?

Well what is CG-itis? It is a condition where 3D models have a somewhat blocky unnatural look due to razor sharp edges at every turn. Those most at risk are hard surface models such as chairs, desks and John Deere tractors. Is there a cure or a vaccine? Why yes there are, several in fact.

*look to camera 2 and smile*

- Build the model for smoothing: inserting edge loops or splitting where you want to keep definition, the closer the edges, the harder the definition.


- Use the "Bevel" Poly operation, it comes in handy if you're not planning on smoothing the entire model but just want rid yourself of some sharp corners.


- Use the "mia_roundcorners". Its a Mental Ray texture that's plugged into the bump slot of an mia_material. It's "radius" attribute acts like the "offset" attribute of a polygonal bevel operation. Test render away.



And something a tad more complex than a cube on a plane -_-. I used the "insert edge loop" cure in this one.

Oct 18, 2009

Fell off the wagon :(

Note to self: I need to get back into 2D, my poor little Intuos is catching dust lol.

Oct 5, 2009

Don't be a Douche :)


Rant alert!!

 It is 3D-ish related but not necessarily to any of the disciplines. I'm no expert, I don't pretend to be, I like helping other users, it warms my squishy little heart to do so whenever I can. But it really irks me sometimes when people indulge in a bit too much douche-baggery online.

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