Test renders! This is what I've got so far. And I have to say, I'm having a love hate relationship with the GI prototype. While it's great in settings with a lot of direct light and creates more natural looking lighting with less fuss, it starts requiring a significant boost to sampling to smooth out scenes with heavy indirect lighting.
|Still some grain :(|
I was a little suspicious of the mila shaders, especially with the new look dev Hypershade window constantly crashing Maya but after becoming more familiar with them (and no longer using the look dev feature), I'm annoyed that I didn't jump on these sooner.