Simply Maya April Challenge Winners




    Simply Maya has been hosting monthly challenges and April's challenge has just come to a close. The challenge theme was “Low Poly game character (New design)“.   The final entries were posted and the judges have made their decision.  We had a good turn out and a lot of people finished their projects, which is surprising as life tends to just get in the way of such things. There were a few pieces I would have really liked to see finished as they showed promise (you know who you are :p) but sometimes it can't be help, priorities are priorities.


 First prize went to RockyMills_01 for his revamp of Toe Jam and Earl.






















Second place went to Tweetytunes for his remake of Aya Brea from Parasite Eve.

































Third place went to Stwert for his concoction of Worms fused with Valve's Half Life.

















Everybody put forward good effort, but there could be only...three?   Good job guys!

PMM updated

Made some changes to PMM as it was turning some SSS shaders black, namely the skin shader.  Also a few minor tweaks concerning texture display.

Download Section

PMM release

Opened a download section and uploaded my first script so yay!  PMM Linear Lighting Buddy is now posted.  It's a series of scripts I've been creating to deal with gamma workflow in Maya and can be downloaded here. ^^

Download Section

Newbie Trials

I love newbies! They're so awesome and full of that raw passion and eagerness. And even though they have limited technical knowledge, they try making these half hour long movies anyway, some even finish and share, and that gets a thumbs up from me, partly because I envy that kind of motivation. Now, I can appreciate the work of seasoned folks but the newbie stuff just has a special place in my heart and I don't see that ever changing.

Getting to a point where you can pretty much do your own thing, your own way is quite challenging, especially when you're learning on your own.

Updated Layering Shaders

Added a little something to an old post about handling caustics when dealing with the mib_color_mix. Layering Shaders for Mental Ray