Random Render: Fruit Bowls
Rendered in Mental Ray for Maya. Mudbox and Photoshop for texturing. All mia_materials, though I was really considering using an SSS shader or two. The scene is pretty simple, it's a poly cube extruded a few times to make the room slightly more interesting. There are a couple of windows with two large Mental Ray area lights sitting just outside. The lights are colored with blackbody shaders, one cool, one warm. The depth of field is true 3D, my PMM camera rig makes it sooo easy.
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Can you give any explanation on the workflow with the sss texture map?
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Yuval
I don't understand the question fully. Are you asking about how to apply textures to SSS shaders?
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