The tile rendering options are pretty straightforward. Whatever values are entered into the “X by Y” fields specify how to split the image into rows and columns.
Other interface tweaks:
- Changed the job priority control from an integer input to a drop down menu(it was going to be this or a slider and the menu won out)
- Organized the UI layout so now the user can resize and scroll through the window and collapse and expand frames. Along with some prettier colors :D
- Added “Skip Existed Frame” like in the render settings.
Added a version for Maya 2012 and earlier since a missing procedure was causing an error
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