Test renders! This is what I've got so far. And I have to say, I'm having a love hate relationship with the GI prototype. While it's great in settings with a lot of direct light and creates more natural looking lighting with less fuss, it starts requiring a significant boost to sampling to smooth out scenes with heavy indirect lighting.
|Still some grain :(|
I was a little suspicious of the mila shaders, especially with the new look dev Hypershade window constantly crashing Maya but after becoming more familiar with them (and no longer using the look dev feature), I'm annoyed that I didn't jump on these sooner.Unlimited layers and never having to fiddle with weight settings to avoid overly bright surfaces (seriously, that alone makes it worth it).
|Really tempted to drop in a few more objects|
One of the bigger issues I'm having with the GI prototype is what happens to glass. Check out the shower stall. Objects behind it get a bit dark and I'm still trying to figure out if it's something I'm missing, I had to omit glass from the window pane for these tests. It just looks odd. Just to make sure, there is no refraction falloff color and there are enough rays to pass through the object. I've even tried messing with the ray switch node. Still poking around the new features.