SkinStudies



Playing around with undertones and stuff.

randomRender_glowStripGlass




This is a combination of two mia_materials via the color mix node. [Blogspot's compression was pretty brutal on this :s]

Random Render Idea

I'm thinking about making "random render" posts and giving them their own category.  The little twiddling arounds you do when you're bored or uninspired,  fun enough to save the results but too small to be called a "project".

Blog Tweaks

Making a few changes to the blog.  I'm merging the sketch blog and my Maya blog, because quite frankly, I was neglecting my sketching and that's no good.  Who knows, I might just switch up the blog design since its all 2010 and stuff, keyword "might".  I need to fight depression and get the ol' juices flowing [we'll see how that works out lol].

Linear workflow and How I Stumbled Ass Backwards Into It

It all started with hitting the "create physical sun and sky" button and the disappointment that followed.  You see, my colors were all washed out in the render and I did not understand why.



dramatization :)


Then I found a tutorial that said I first needed to run my textures through a gamma correct node with a gamma value of .454, it worked but I was still confused.  The number just seemed so arbitrary and I couldn't let it go.